Zot Zoomer

Programmer, UI/UX

January 2023

Team Size: 6 | Unreal Engine 5 | Duration: 8 Weeks

A 3D futuristic racing game inspired by FZero. Race across a variety of fast-paced tracks and compare your best time with other players with our online leaderboard


  • Designed and implemented the title and selection screens using Unreal Engine’s Blueprint System and Widgets
  • Utilize player’s data persistance to correctly display player’s selected vehicle and map when loading the next scene
  • Created the vehicle’s speed boost meter’s functionality and UI
  • Used Perforce version control to contribute project changes efficiently with team

Keeper of Time: Age of Fire

Programmer, UI/UX

September 2022

Team Size: 19 | Unity | Duration: 20 Weeks

A 3D platformer featuring open sandbox levels and collectibles. Use a range of abilities such as fire to manipulate time and platforms.

  • Created a data persistance manager to save, load, and delete player data (current level, collectibles in level, etc.)
  • Implemented the options menu to adjust game settings (audio, video, controls)
  • Implemented health and collectible system and their UI
  • Managed player’s spawn logic for rifts, checkpoints, and player death
  • Handled controller functionality

Gearium

Team Lead, Programmer, Environment Artist

March 2022

Team Size: 5 | Unity | Duration: 8 Weeks

A 2.5D adventure platformer with an emphasis on character movement and timing. Use the character’s abilities to run, wall jump, and grapple to different platforms.

  • Managed weekly Sprints to efficiently oversee tasks from all team members
  • Programmed all the character’s movement, physics, and controls
  • Initiated, hosted, and administered the project Github
  • Created level/background environment assets using Blender and Aseprite
  • Mentored beginner level members on how to use Github/Unity

Itch.io (WebGL, Gamepad Only)

Cross-Castle Clash TD

Game Designer, Programmer

January 2022

Team Size: 4 | Unity | Duration: 8 Weeks

A multiplayer tower defense game. Stop the opponent from reaching the other side of the map by placing medieval themed defenses such as walls, catapults, and ballistas to combat the attackers.

  • Implemented an AI opponent for single player mode
  • Programmed keyboard/controller support
  • Designed and implemented the defender and attacker classes and behaviors
  • Brainstormed the game’s rules and winning conditions

Itch.io (WebGL)

About Me

Hello! My name is Joshua Nunez and I am a video game developer. While I prioritize programming, I have experience with many other fields in game development. I enjoying learning new and challenging areas and understanding new perspectives in every project. When I encounter an obstacle, I do not ponder on whether it is possible to implement, but another skill to have under my belt.


I have recently graduated UC Irvine with a Bachelors in Computer Game Science and am looking to get my foot into the industry!


I have played video games my entire life with my very first console being the Playstation 1. I enjoy all kinds of video games and can easily make my top 100 list. There hasn’t been a game I played that I didn’t find something to enjoy about it!

Few of my Favorites

Contact Me

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